Interact | partitions | <partitionName> | services | eventPattern
The configuration properties in the eventPattern category define the settings for the service that collects the event
pattern activity statistics.
persistUnknownUserStates
- Description
- Determines whether the event pattern states for an unknown audience ID (visitor) is retained in
the database. By default, when a session ends, the statuses of all the updated event patterns
associated with the visitor's audience ID are stored in the database, provided that the
audience ID is known (that is, the visitor's profile can be found in the profile data
source).
The
persistUnknownUserStatesproperty determines what happens if the audience ID is not known. By default, this property is set to False, and for unknown audience IDs, the event pattern states are discarded at the end of the session.If you set this property to True, the event pattern states of unknown users (whose profile cannot be find in the configured profile data service) will be persisted.
- Default value
- False
- Valid Values
- True | False
mergeUnknowUserInSessionStates
- Description
- Determines how the event pattern states for unknown audience IDs (visitors) are retained. If the
audience ID switches in the middle of a session, Unica Interact tries to load the saved event
pattern states for the new audience ID from the database table. When the audience ID was
unknown previously, and you set the
mergeUnknowUserInSessionStatesproperty is to True, the user event activities belonging to the previous audience ID in the same session will be merged into the new audience ID. - Default value
- False
- Valid Values
- True | False
enableUserEventLog
- Description
- Determines whether user event activities are logged in the database.
- Default value
- False
- Valid Values
- True | False
patternStateCompressThreshold
- Description
- This parameter provides the option of compressing the event pattern state object before saving it to database. If the size of the event pattern state object in bytes exceeds patternStateCompressThreshold, then the object will be compressed.
- Default value
- 1024 bytes
- Valid Values
- <Numeric>